Creating Effective, Media Rich e-Learning courses on a Shoe String Budget
Dec 3-4 (Thurs – Fri) , Feb 26-27 (Fri-Sat)
E-learning development is not a difficult nor daunting process! Designing e-learning course wares can be a creative and fulfiling process when employees are taught the know-hows, and given the time and space to create.
This two-day hands-on workshop will give you several practical tools and resources to build your own in-house e-learning course. You will go through the process of e-learning development and be guided on how to create media-rich e-learning courses using the recommended free authorwares. Designed as an introductory course for beginners, trainees with no instructional nor e-learning background will be able to create basic SCORM compliance e-learning modules on their own by end of this course.
Course Benefits and Objectives
By the end of the course, participants will be able to:
- Describe the e-learning development process
- Describe best practices in e-learning
- State the free authoring tools and resources available for their use
- Develop storyboard and plan for e-learning development
- Create effective e-learning courseware with media rich content using these free authoring tools.
- Create assessments items and SCORM packages for LMSes
- HR executives and talent management executives
- Training executives and trainers
- Executives in charge of knowledge transfer
Training Strategies Adopted for the course
The course will:
- adopt a project based approach in directing and contextualizing participants’ learning
- set the stage for learning by providing contextual needs and benefits.
- bridge relevancy into participants’ work by selecting suitable and work related content for demonstration.
- discuss and develop e-learning projects specified based on realistic scenarios related to participants’ line of work.
- share professional tips and industrial learning design experiences
- demonstrate development of course wares using selected free tools
- facilitate experiential activities for maximized effectiveness in learning
- include hands-on sessions to maximize the participants’ learning abilities
Venue: Level 3, 146 Robinson Road, Singapore 068909.
Date: 21 – 22 November 2015. Time: 9.00 am – 5.00 pm
Course outline is available upon request. Please email request to firstname.lastname@example.org.
About the Trainer
MH has more than 10 years of experience in e-publishing strategies and educational ICT development. She had experience in setting up digital media teams in Whanz Studio, a startup company, Pearson Singapore and in her own company Pixnplay Pte Ltd, from ground zero. In each, she specialised in diverse areas such as e-publishing, educational multimedia designs, mobile app development etc. In her years as a manager and director, Minghui had personally trained more than 30 subordinate staffs and interns to become capable educational media specialists and e-learning designers.
During her time with established international publisher, Pearson, she was responsible for the management of the digital media team and drove digital media initiatives and collaboration between Pearson SG and Pearson Asia Pacific. She was behind the E-Book initiatives for all Pearson SG textbooks and the FutureSchool@Crescent Project, which involved the development of a complex educational technology called WriteToLearnTM. She and her team also specialised in instructional design for Singapore MOE projects and developed more than a hundred CD-ROM and digital learning materials, including numerous K12 market titles. One of this educational series “Primary Health
Education CD-ROM Series” was very well received by MOE curriculum specialists and teachers for its pedagogy design and creativity. It also won a Singapore Publication of the Year accolade from Pearson Singapore, out of the hundreds of educational titles published that year. After 6 years of e-publishing, instructional design experience, hundreds of creative educational titles under her belt, MH moved on to explore new avenues for learning design beyond the school arena in 2011.
After leaving Pearson, she started her own instructional design company Pixel Interactive specialising in educational learning apps for young children and garnered several educational awards overseas. In 2014, one of her educational app “Fido’s Scavenger Hunt” won the Best in Category award in the Horizon Awards (Educational Games Category), which was the highest accolade possible for educational game. She also designed training courses and developed corporate e-learning for established multinational and local companies such as Volvo, UOB, Certis Cisco, TNA and LDR. In 2013, as part of an acquisition and merger with a partner company, MH expanded her digital media design and development capability to cater to mobile app development for corporate clients.
Fuelled by her passion for learning design, MH enrolled in an instructional design master degree course at NTU-NIE. She had completed all her coursework at Master of Arts in Instructional Design and Technology at NTU-NIE with A-grade results and is closing in on her final dissertation.
As a trainer, MH had lectured at ACE Institute professionally and had undertaken internal staff training for editorial teams, design teams and their HODs during each of her positions. As the digital media manager and later director at her own company, she was very often tasked by management to enable ICT skills of non-ICT staffs from the design and editorial teams through work flow designs and ICT trainings.
With her unique blend of e-publishing experience, instructional design for K12 and corporate learning, Minghui is now keen to share her experience to help companies to innovate their training and improve training quality by using technology and creative instructional design.
NOTE: This Workshop comes with a 100% Money Back Guarantee.
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